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[personal profile] beetiger
According to the Biblical story, the first job humanity had was to name everything. I imagine Adam doing his nine-to-five touching all the plants and animals, making up new words to attach to them, then coming home exhausted, handing Eve something green, saying "It's asparagus" and expecting that somehow knowing that would inspire her to turn it into dinner.

There's a long tradition which shows up in folklore, occultism, and fantasy fiction of True Names, by which an entity can be controlled, like Rumplestiltskin. A related concept is that of Names of Power, names of gods or demons that unleash powerful forces just by uttering them. The tetragrammaton. Language is indeed one of the very most powerful tools we have as a species, and these stories emphasize that. I don't personally believe in True Names. I have had many names, each with its own context: Vicki, Bumblebee, Levanah, vickibee, Vicki-Beth, Lady, sweetie, Vicki Borah, Kitty, Ms. Victoria Borah Bloom, Mrs. Bloom Sometimes I wonder though, if I could be missing something. If I could find my True Name, would I be enlightened? Would I become a part of God? Would I explode? Would that word own me?

It was being at the zoo this weekend which brought this topic to mind. People in museums and zoos name things all the time, reading the labels to each other, as if naming a thing increases their understanding of it. "That's a Blue-Spotted Jumping Scorpion." "It's a Matisse." "That polar bear's named Snowy." Many people seem satisfied with that, as if those words have told them something profound. A lot of the popular medicalized descriptions of "syndromes" fall into that trap, such as Post Traumatic Stress Disorder. Occasionally, I'm tempted to make something up, just to see if I can get sympathy or that telltale head-nodding. "Please don't be personally offended if I nod off in the middle of your story, I've got a borderline case of Takasago Syndrome."

Writing fiction, especially role-playing fiction, requires being a modern day xenophilic Adam, naming people, places and things with abandon. It's a challenge to make those names sounds right, sometimes, rolling the sounds over and over on your tongue, playing with echoes of the names of real places and things so that they are neither too similar or too different, so they feel right. The World Tree species name "Orren" evaded us for a while, like the people it describes. The name "Sleeth" was extremely obvious from the start, somehow. And "Khtsoyis", though it has the right rough sound, was perhaps a poor choice, in retrospect; people have a lot of trouble pronouncing it, somehow ending up with "ketosis" instead, and even I have trouble spelling it most of the time.

You can call me whatever you like. Just be sure to tap me on the shoulder if I don't answer.

The game of the name

Date: 2002-08-14 02:58 pm (UTC)
From: [identity profile] shaterri.livejournal.com
The naming process is one of the most underrated parts of creation. Giving something the right name acts as a shortcut to a sense of personality and character, whether you're naming a species or a place or an individual -- or even an idea, sometimes. I think that Khtsoyis is a perfect name for them; it has a certain... awkwardness to it that suits their concept well.

I'm always impressed at how much difference the right name makes when I create characters; it's gotten to the point that I can't play someone withuot a really good name for them first. They strike me from totally random places, too, or so it seems. Aquinas was named after the saint, although the name felt like anything but to me -- it perfectly fit the large, confident tiger it was attached to. Kyokugei, the dz'isu I had for a while, quite simply borrowed his name from the Japanese for 'gymnast' or 'acrobat'. Shari (a southern skunk waitress I had) was originally a contraction of sorts of Shaterri; but I believe it must've been more than luck that it also turned out to be the name of a chain of Denny's-style restaurants in the northwest. I was playing around with the prospect of a gendershifting cougar technomage and I was really fond of the name 'Chiral' (perhaps 'Chiralle' for the female side), but nobody else who I mentioned it to really liked it, and it fell by the wayside over time. It didn't go totally wasted, though, because that character slot wound up being taken over by my silkie, Sabayon; originally he was meant to be Caramel, an even more perfect name... but one that was unfortunately taken on Furry and Tapestries both. It took me weeks to come up with a proper backup, and then finally that hit me out of the blue. I still like Bechamel (the backup name I had) and expect that to show up sooner or later, but the character will need to be distinguished a little better first. And so it goes, and so it goes...

...oh, and parts of Shaterri's full name actually came out of a random text generator. Strange, but true.

Re: The game of the name

Date: 2002-08-15 05:49 am (UTC)
From: [identity profile] koogrr.livejournal.com
I got Sasta from a random password generator. It could just as easily have been 1hj48fh.

Stunned shock Well I didn't know you had all those characters. I think maybe seeing one or two of them on occasion. Did you talk to me about Chiral/Chiralle? I like the idea of a gender shifting technomage. *purr* I think you did, something to do with marbels? Hmm, I might not have liked it at the time, fickle mind. Caramel is better than Sabayon, as it reminds me of Sabalon Glitz (Dr. Who's version of Harry Mudd).

I had a very hard time deciding what name to use on my journal, since [livejournal.com profile] sasta got my 'traditional' one. Koogrr was something Lynx started calling me in Sinai, inspired by the Krugars from the Jorune video game. I think the Icon nailed the personality I wanted better though. Still, names do seem rather important for establishing an image.

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